Feb 05, 2007, 03:14 AM // 03:14
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Generally, pets are only used by barragers as a melee wall and a means of producing corpses for a minion master in barrage groups. They are effective at this when there's 4-5 of them + minions, which is ok in a specific barrage group, but if you are the sole barrager then a pet is simply a deadweight.
For general use, it would be best to augment your Barrage damage to get the maximum DPS you can - extra healing skills are generally redundant. To this end, consider damage buffs from both Ranger skills and 2ndary class, try some out, and see what fits your playstyle best.
Some examples off the top off my head...
Spirits, such as
[skill]Favorable Winds[/skill] or [skill]Winnowing[/skill]
An elemental bowstring combined with a conjure enchantment
[skill]Conjure Flame[/skill][skill]Conjure Lightning[/skill][skill]Conjure Frost[/skill]
and as a bonus, you can combine a fiery Barrage with [skill]Mark of Rodgort[/skill]
For undead heavy areas, such as Kryta or the Fissure, consider changing your damage to holy
[skill]Heart of Holy Flame[/skill][skill]Judge's Insight[/skill]
Um... that's about all I can think of. Whatever.
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Feb 05, 2007, 03:49 AM // 03:49
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#3
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Academy Page
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Thanks, that's kind of the info I was looking for, since I've only read but not actually used the skills before. I'm thinking of trying out Splinter Weapon, so here's what I'm currently using.
Splinter Weapon
Barrage
Distracting Shot
Favorable Winds
I'm not sure what to do with the remaining 4 skills though. Maybe stuff like Whirling Defense or Troll Unguent. But how useful are these considering what I'm doing with this char.
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Feb 05, 2007, 04:29 AM // 04:29
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#4
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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dont leave home without [skill]Splinter Weapon[/skill]...it's the new black
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Feb 05, 2007, 04:52 AM // 04:52
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#5
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Pre-Searing Cadet
Join Date: Feb 2006
Location: Canada
Guild: A New Build Is Available Please [EXIT]
Profession: R/Mo
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Usually when I run barrage, its with no preps, since barrage cancels them all out anyways. So there is no point in wasting a skill slot for one. I usually go barrage/inturupt, specially for missions. Pesking monk/ele/mesmer bosses are a bitch to kill without them, specially monk bosses. Bringing something like vital blessings, isn't a great thing...you can't really afford to lose a bipof engery recharge, and hopefully the monk you have with you, can heal, and if you are taking too much dmg, you are smart enough to fall back and use troll to help yourself heal. There are a lot of other good ranger elites out there besides barrage though.
As for the pet comment...Im not really going to comment on that..since you asked for barrage, not barrage/pet build. There is actually a difference. Test some skills out for yourself and if you find skills that work well together, save them for future use.
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Feb 05, 2007, 07:48 PM // 19:48
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#6
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Frost Gate Guardian
Join Date: Aug 2005
Location: too far from Conwy
Guild: The Chained Swan
Profession: R/
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Lately, as a result of discussions on other threads, I've been working with Splinter Weapon as well.
My initial response wasn't positive: whilst there was no denying that it did significant damage, enemies scattered quickly and it seemed questionable as to whether it merited the cost of its invocation.
However, yesterday, I equipped it my build along with Nightmare Weapon and Barrage and included Jin, Margrid and Olias in my team. Jin and Margrid had standard B/P builds with dire lionesses and Olias was an MM. I also took two healing henchies, a henchie ranger and elementalist.
I found the Underworld (the areas accessible from the Tombs of the Primeval Kings) to be particularly rewarding. There is a nice synergy between a barrage ranger equipped with Splinter Weapon and an MM: the minions tend to keep enemies, particularly Grasps, nicely co-located so that you're able to use Splinter Weapon effectively multiple times.
So much depends on the team you're playing with. Also, Nightmare Weapon is a nice alternative to Splinter when your left with a well-armored high level boss. Some one else, possibly Snipious Max, XvArchonvX or Amy Awien offered that good suggestion on one of the other threads.
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Feb 06, 2007, 09:00 AM // 09:00
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#8
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Academy Page
Join Date: Nov 2006
Location: Russia, Moscow
Guild: Greener Pastures [DVDF]
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ye, splinter is hard to use properly cause its often waste splinters when not all monsters grouped.
My Barrage setup is
Brutal weapon (at least at 9 communing for +10-12 dmg)
Barrage
Savage Shot
Needling Shot
Favorable Winds
and 3 bows -
Sundering Longbow (Zelenhun's)
Zealous Flatbow (have only IronWing one - want to switch to recurve cause arc =) )
and Vampiric Recurve.
so for swarms main idea is
sundering +barrage +brutal + FW. switch to Zealous for mana gain if needed
Single target - Vampiric+Brutal + barrage+needling . After 50% hp I using only needling - so recharges instantly and made 21+11+5 = 37 Amor IGNORING damage (yes. brutal affects armor ignoring).
With last trick 3 ppl team with heroes killed Shiro in 1:05 =) or so (dont remember exactly) =)
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Feb 06, 2007, 05:31 PM // 17:31
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#9
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Forge Runner
Join Date: Nov 2005
Profession: R/
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[skill]flail[/skill]
In Barrage builds, Flail is an excellent IAS as well.
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Feb 06, 2007, 11:31 PM // 23:31
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#10
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Academy Page
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Hm... I've been noticing that a lot too. While it was nice to watch Splinter Weapon at work, the situation just doesn't happen enough for general play. Since the teams I played with are rarely organized, the strategy that HalPlantagenet would rarely work for me (I'll keep that in mind though if it ever occurs, thanks for your suggestion). Thanks a lot for the replies, I'll be trying some of these skills out (especially Grammar's), since I farmed a bit more cash to buy the skills ^o^.
centur: I actually read your reply on a different post about the Needling Shot, tried it earlier and loved it (2 mana with Expertise, instant recharge ^_-). The only problem I had was balancing out the attributes since it meant spreading it out between 4 of them now. Can you post yours so I have an idea how you did it?
Oh yeah, and I don't have Nightfall
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Feb 07, 2007, 07:01 PM // 19:01
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#11
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Academy Page
Join Date: Nov 2006
Location: Russia, Moscow
Guild: Greener Pastures [DVDF]
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Expertise 8+1
Marks 12+3+1
Communing 9 resto 5
or communing 10 resto 2
I prefer to deal damage and get monk to group for healing than become "wannabe jack-o-trades". If you focusing on dmg - than you shouldnt try to heal yourself (maybe only with WhirlDefence+vampiric barrage)
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Feb 08, 2007, 11:08 PM // 23:08
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#13
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Forge Runner
Join Date: Aug 2006
Profession: R/
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I prefer R/P for GftE. Critical hits on casters create amazingly impressive numbers.
Marksmanship 12+3+1
Expertise 8+1
Command 10
Barrage
"Go for the Eyes!"
Savage Shot
Distracting Shot
"Stand your Ground!"
Whirling Defense/Throw Dirt
--whatever--
Signet of Return
Use a Zealous Flatbow of Fortitude/Defense
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